Larger items (such as circuit boards and sideart) are usually shipped via UPS Ground with full insurance. We ship most smaller items (manuals, control panel overlays) via Priority Mail with delivery confirmation. Pennsylvania Residents, please add 6% sales tax.Shipping & Handling:If you win more than one auction, we are happy to combine items and save you money on shipping. Payment must be received within 5 days of the end of the auction. They were color matched to an original and die cut to perfection.Payment:We accept American Express, Visa, Mastercard, and Paypal. These pieces are screen printed on lexan, the same method that was originally used to produce this artwork. Even 4 color process or digital printing is not an option for us. If you are not happy with it, you can return it for a refund (we do not refund shipping charges).PLEASE READ: There is a difference in artwork quality!Do you research before buying artwork from another company: note that we do not print on Inkjet printers (not even on high end ones, which many of our competitors use). The overlay measures 22 1/4" x 11".We offer a money back guarantee on all of our artwork. This control panel overlay is professionally screen printed on 10 mil adhesive backed lexan, color matched and die cut and made to the dimensions of the original control panel overlay. Ridge Racer 64 also has Challenging Stage #2 (Dimension 1) as a secret bonus but with background music from Ridge Racer 64 itself.Atari Galaga '88 Control Panel Overlay CPO Brand new reproduction Atari Games Galaga '88 upright arcade game control panel overlay. Shooting all 40 enemies before they fly away unlocks all of the opponent cars. The game Ridge Racer Revolution features Challenging Stage #2 (Dimension 1) during its loading sequence. Additionally, mines similar to those used in Bosconian are used as obliterable "obstacles" in these stages. The backgrounds for Stages 15–17 (the fourth block of stages) consist of the green hexagonal space stations first seen in the 1981 Namco game Bosconian. The Game Over screen shows the player's hit-miss ratio and a visual representation of their progress. The game ends after the final boss is defeated, or when the player's last ship is destroyed or captured. At the start of the game, the player can select how many Galaga starships to start with (one or two), affecting their number of remaining lives. Some enemies can combine into larger enemies which take multiple hits to destroy, while others arrive in eggs, explode in a shower of fireworks, grow with multiple hits, or sport armor which makes them invincible while in formation. Most of these special enemies are worth varying amounts of bonus points when destroyed. Galaga '88 introduces a variety of new enemies and behaviors. As in Galaga, the objective is to destroy all forty enemies before they fly away off the screen. There are six such stages to engage in, however the design of the enemies and their dancing formations shall vary according to the player's current Dimension. With the exception of the third and eighth, each World culminates in a Challenging Stage. The starship Galaga accelerates between Stages and Worlds and even to higher dimensions. The game is divided into a series of 29 Stages distributed through eight Worlds. The gameplay in Galaga '88 is built on the same premise as that of the original Galaga game, but is in many ways more complex and more difficult. First ported on the NEC PC Engine, it was later released on the North American TurboGrafx-16 under the name Galaga '90 and the Sega Game Gear in Japan under the name of Galaga'91 ( ギャラガ'91, Gyaraga 'Nainti Wan ?), and in Europe under the name of Galaga 2. The game runs on Namco System 1 hardware. Although it was well received, fewer cabinets of this game were produced than of Galaga and Gaplus. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. It is the third sequel for Galaxian (following Galaga, and Gaplus). Galaga '88 ( ギャラガ'88, Gyaraga 'Eiti Eito ?) is a fixed shooter arcade game, originally developed and manufactured by Namco in 1987.
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